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Thread Statistics | Show CCP posts - 7 post(s) |

Wumpscuut Embryodead
Science and Trade Institute Caldari State
0
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Posted - 2012.12.07 13:13:00 -
[1] - Quote
CCP Soundwave wrote: How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
That's about the most naive opinion from a Dev that I could ever imagine. Either it's naive, or it's stolidly and dismissively supporting a really bad gameplay decision by the development team.
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Wumpscuut Embryodead
Science and Trade Institute Caldari State
2
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Posted - 2012.12.07 16:20:00 -
[2] - Quote
Darek Castigatus wrote:
The problem here is you have a fundamental misconception of what the wanted sign means in this game. All it means is that someone somewhere has said "i will pay x amount of isk for this person to die", doesnt matter why the bounty was placed, who the person is or wether they view themselves as a good guy.
The funny thing is that you have a misconception. Like Soundwave tried to justify "everyone is bountied" via a roleplay reason "everyone can make weapons or ships for whatever; it's all way; we are all marked to die yay"
Some people in this thread are pure unadulterated pragmatists/powergamers who are like "hey, scale bountys, etc, so I can see who I can pop/we-can-gank/it's-worth-it".....
...while others are actually consciously or sub-consciously struggling with the idea that this crap Bounty b****** is justified on a roleplay basis. These people are actually now wondering if roleplay is supposed to be important in EVE, but add in the vicious and small-minded nature of the playerbase and suddenly some people are questioning some very basic questions.
I mean damn, the game already costs money to just play, add in all those who buy plex to pvp or w/e, but no ... "we've decided to enhance the paranoia for roleplay purposes".... no....
just NO. |

Wumpscuut Embryodead
Science and Trade Institute Caldari State
3
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Posted - 2012.12.07 16:39:00 -
[3] - Quote
new bounty feature:
Generally enhancing or hindering general chat communications?
Generally enhancing or hindering the reactions of players met in space?
Generally enhancing or hindering the trust between your corpmates and alliance mates?
Generally enhancing or hindering your time online? |

Wumpscuut Embryodead
Science and Trade Institute Caldari State
3
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Posted - 2012.12.07 16:53:00 -
[4] - Quote
To make this horribad "feature" a bit less assinine, at least make a bounty place-able if YOU actually see this person in space or in station, and not base it on the names that you see in a general chat.
I mean my god this crap is so putrid as it is, but if this is supposed to have some kind of realism, you as a pilot shouldn't have access to the abuse of a chat list. God this whole thing is so pathetic. And people are proud to parade this thing around. |

Wumpscuut Embryodead
Science and Trade Institute Caldari State
4
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Posted - 2012.12.07 17:06:00 -
[5] - Quote
You=everyone. there is no roleplay. sanbox isn't sandbox when you are funnel'd into a potentional for-profit person because you be seen in a chat. but this isn't limited to being bountied "only because you exist in a chat", it also applies to the fact that a large part of the free will of this game is gone now. if someone even knows that you exist, then suddenly you have these consequences on you. This changes the open world nature of the game and frankly I'm surprised no one brought these basic things up at your meetings. |
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